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  • Recording
  • Stereo Panning (Staging instruments in a soundscape)

With harmonies I separate the high and higher and put them either side of the singer

Other considerations are to give your tracks EQ's so as to prevent your sound from muddying the track. For example on Bass you want a low pass filter, below the voice. I normally put all my instruments eventually though a single track and on this I use an EQ with a dip in the section of my vocal range. In my case 80 to about 250hz.

Additionally there is a lot of mud in the lower frequency ranges, boominess from acoustic guitars etc. All instruments need a HPF cutting off everything below 100 hz, except the Kick Drum

I like to visualise the sound as a 3d box(see image)

ScottyDogg Alternatively, does MT Power Drum let you set panning within the VST?

i'm pretty sure it does; check out what @morph has to say above. i haven't really had much of a go at these things yet; like i said, i've been sticking everything pretty much down the centre, especially when it comes to drums.

but, thanks to your post, will be playing around with stereo panning much more from now on.

thanks again ScottyDog
dh|

ScottyDogg "Alternatively, does MT Power Drum let you set panning within the VST? If so, you could always set the panning there and then export a stereo track for song purposes (obviously you'd be very limited to mixing later but for demos etc. that'd be more than adequate"

The VST offers you two ways of doing this, one is this view (see image)

And you will see all the sub-tracks in your track view that can be controlled.

you also get this view you can click on each drum to hear the sound and this is also a visual representation of where they placed the drums in the stereo image

Slightly off topic for this forum but I've done a little mixing of barbershop quartets. Amusingly it's quite similar to drums. Barbershop is pretty formulaic and quartets always stand in the same order (bass, lead, tenor, bai). So, like drums, you pan then either from the quartet's point of view or (more usually) from the audiences. You don't tend to pan them too hard though because when you only have 4 instruments, confining two to hard left and hard right would be quite jarring.

morph that’s great - so then I would just figure out how to do routing in your daw so you can export each individual part to wav (or at least split to different tracks) for mixing purposes do you can eq, compress and/or saturate each piece individually

morph I wouldn’t high pass everything at 100Hz - vocals sure, generally guitars (but even then, 100Hz is quite high) but on a context by context basis, most drum parts other than kick but for bass guitar, I wouldn’t high pass any higher than 60Hz

To avoid mud on bass I would generally cut any shitty frequencies obviously (nothing super serious), chuck on a limiter like L1 from Waves to tame it a little, a bit of compression for movement and then if necessary, multiband compression to just cut a dB or two in the low end just when the low end hits hard (so not a permanent dip).

5 days later

Aha! Magic Voodoo found (and SOOOOOOOOOOOOO easy to implement lol)

So with this, I'll be able to send audio through to OBS to record my daw. Pretty much can have a mic track inputting my voice with monitoring so I'll be able to talk at all points whether DAW is playing or recording or not. Thank goodness for Cockos (even though I use studio one lol)

12 days later

@ScottyDogg; when mixing/recording acoustic guitar, would you simply apply the same basic principles as you've described for 'rhythm' guitar? I.e. two takes of the same track, one each panned hard left and hard right?

tks
dh|

domhatch I've only really recorded acoustic once and that was intended as just on the left channel while some open chords rung out on the right so not sure what industry best practice is but I'd edge towards yes to two tracks with hard pan left/right

However, I did see this: https://www.audio-issues.com/recording-tips/get-kick-ass-acoustic-guitar-recording/

Here he talks about using two mics at once to record in stereo - so you'd need two inputs, one mic records left, the other right. This way you could get a nice stereo image as there'd be a slight timing offset and frequency differences between the mics.

You'd just need to be extremely careful to have your mics in phase. If you screw up the phase relationship, you'd have a big issue. Here you see a pretty solid example of phase cancellation in a snare - principle is the same anywhere though:

Try this for acoustic guitar
On guitar I have two tracks, one panned left and the other right (full or partially panned) . I glue the track contents together so it is a single unit and copy it onto the second track. (i.e. both tracks have the same recording). When you play them they will sound like they are in the middle. I then nudge one of the two recordings forward a bit in 5ms jumps, At about 10 to 15ms suddenly the sound goes wide. It is an awesome effect.

6 days later
5 months later

Hey all,

been super useless for a while and only just done a second tutorial video lol.. so this one looks at drum samplers, routing in daw, panning and programming of drums. In addition, I talk about some of the major mix moves that I have set up in a template so pretty much, by the time I’ve finished recording a song it’s around 80-90% already mixed.

In the next video, I’ll probably talk about guitars - amp sims, impulse responses, amps and some mixing I do. All also from a bedroom recording artist - I do all my covers (released a couple since I last posted here - Scotty Doesn’t Know is an older one but for a view of my newer stuff in my new template/overhauled approach, check out A Tout Le Monde and my Backstreet Boys cover - those are entirely in the box) without micing up cabs etc so that’s what my teaching focus will be. I’ve also seen the light with amp sims and haven’t turned on my Marshall in months haha

    10 days later
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