Adrian Rogowski wrote:
3) Program synth parts, and trigger them when necessary (like a backtrack) - The problem about this way, is that it requires a whole production, and your drummer will have to play in time with a metronome
My band went this route, I honestly think it's the best possible option for many reasons that I'll get into below, but firstly because now everything in the set is tempo synched (delays and modulations). Getting your drummer to play with a metronome live is generally a good thing and I'd highly recommend it for consistency,
Donovan Banks wrote:
+1 on a keys player.
-1 on a keys player, seriously finding a keyboard player who's decent and has decent equipment and will be dedicated in S.A is basically impossible. Laptops don't complain, show up late, or take any of the hard earned beer money at the end of a gig ?
Alan Ratcliffe wrote:
As a starter keyboard with no specific direction in mind, I'd probably say look at the Roland E-09 (or any of the older E-series boards) - a wide range of good sampled sounds and relatively inexpensive:
http://www.rolandus.com/products/productdetails.php?ProductId=828&ParentId=18 . The other option would be the Juno-Stage, which is a few steps up and still very flexible.
I worked with someone who had a Juno-Stage, great keyboards/synths. The E09 however has really basic and mainly horrible sounding 80's synths, really not worth it, and those keyboards are actually great value for money (R6k) it's just that good synths tend to be expensive, you could use an E09 as a midi controller but then why not go for a dedicated midi controller for cheaper and get a laptop with VSTs?
Which leads us yet again to just get a laptop and program everything in, if you do this and then freeze the audio you won't even need to use much in terms of resources on the laptop which allows even more complex and awesome synths ?
Adrian Rogowski wrote:
make your own (if they allow for that).
I have so far not encountered a synth VST that doesn't allow you to tweak their parameters ?