RobK wrote
I think what you're asking for is something completely different - more like a tutor in a box instead of a game.
Not entirely. More like something that teaches you as you play. Computer games have great motivational power - they keep you hooked by gradually increasing the level of difficulty, giving you plenty of small-scale pay-offs, a few big ones, that keep you sitting there until you realise you're just going through the motions and it's time to go back to real life.
A guitar playing game that did that would be great. The problem as the moment, I suspect, is how easily the notes can be read by the machine - how can it, for example, work out that there was a buzz on the A-string during a particular chord, or follow a quick finger-picking pattern without making mistakes (either giving you a free pass when you fluff something, or thinking you made a mistake when you didn't)?
But it looks like some thing like this do exist. It could easily create a revolution in sight-reading if it uses standard notation. Starting off really simple and building up.
There would be limitations. It could tell you little about feel. But it could be a good way to get a lot of technique and theory under your belt. And a good way to get into the habit of regular practise.